《Processing 番外編》 制作例
Jul 5, 2018
Processing 制作例 (描画)

ハート
int HART = 4;
void setup() {
size(200, 200);
background(255);
}
void draw() {
background(255);
fill(241,10,86);
noStroke();
pushMatrix();
translate(width/2, height/2);
beginShape();
for (int theta = 0; theta < 360; theta++) {
float x = HART * (16 * sin(radians(theta)) * sin(radians(theta)) * sin(radians(theta)));
float y = (-1) * HART * (13 * cos(radians(theta)) - 5 * cos(radians(2 * theta))
- 2 * cos(radians(3 * theta)) - cos(radians(4 * theta)));
vertex(x, y);
}
endShape(CLOSE);
popMatrix();
}

星型
int vertex_num = 5*2; //頂点数(星を描画、頂点の数*2)
int S; //中心から頂点までの距離(半径)
int S_out = 70; //中心から頂点までの距離(半径)
int S_in = S_out/2; //中心から谷までの距離(半径)
void setup() {
size(200, 200);
background(255);
}
void draw() {
background(255);
fill(255,228,0);
noStroke();
pushMatrix();
translate(width/2, height/2);
rotate(radians(-90));
beginShape();
for (int i = 0; i < vertex_num; i++) {
if (i%2 == 0) {
S = S_out;
} else {
S = S_in;
}
vertex(S*cos(radians(360*i/vertex_num)), S*sin(radians(360*i/vertex_num)));
}
endShape(CLOSE);
popMatrix();
}

自分メモ用。随時更新予定。





